How to play Criboku

Criboku is a daily logic puzzle built on cribbage scoring. You fill in the missing cards so that every row, column and corner square scores exactly the number shown beside it. Every puzzle has one solution, and you never have to guess — it can always be reasoned out.

‹ Back to the puzzle

The board

The grid holds sixteen cards. Twelve hands are scored on it, and each card belongs to three of them at once:

The shaded cells are one corner square. The other three sit at the remaining corners.

Above the grid sits the starter. It is shared by every hand: each hand is its own four cards plus the starter, five cards in all — exactly as in cribbage, where the cut card counts for everyone.

Fill in cards so the hands in each row, column and corner square match the score shown.

The pool

The pool lists all seventeen cards in the puzzle — the sixteen on the grid plus the starter — grouped by suit and sorted by rank. It tells you exactly which cards you have to work with.

Some pool slots are blank. Blank pool slots keep their place, so a gap between two cards tells you what rank(s) fit. If a suit reads 3 8 ? J, the hidden card is a heart ranked between 8 and the jack — a 9 or a 10.

Cards grey out in the pool as you place them, so what is left is what you still have to put somewhere.

Playing

You get one puzzle a day, and the week ramps up: Monday and Tuesday are easy, Wednesday and Thursday medium, Friday and Saturday hard, and Sunday is expert. The difficulty sits at the top of the page, and the row below it shows the puzzle's date with links either side to step between days.

Solving advice

Start by examining hands with high scores and low scores (especially 0 or 1). These usually have a very small range of cards that fit the constraint.

Look at card slots at the intersection of rows, columns, and/or corner squares whose hand score is provided. Often the subset of cards that fit one hand, and the subset of cards that fit an intersecting hand, only have one common member.

For hands whose score isn't provided, look at the difference between the total score of known hands vs. the final total (if shown). From that, work out what the unknown scores could be.

If all else fails, use the Hint button!

Scoring a hand (for cribbage newbies)

Every cribbage hand is four cards plus the starter. Add up everything below; a single card can count in several ways at once. The most a hand can score is 29.

Card values: ace is 1, number cards are face value, and jack, queen and king are all 10. (For runs, order still goes A 2 3 … 10 J Q K.)

ScoresWorth
Fifteen — any set of cards adding to exactly 15 2 each
Pair — two cards of the same rank
Three of a kind is three pairs (6); four of a kind is six pairs (12).
2 each
Run — three or more cards in consecutive rank
A run counts once for each way it can be made, so a duplicated rank doubles it.
1 per card
Flush — all four cards in the hand are the same suit
5 if the starter is that suit too.
4
His nobs — a jack in the hand matching the starter's suit 1

Note: no points are added to the total if the starter card is a jack. (In cribbage the dealer takes 2 for "his heels" when a jack is cut; Criboku leaves that out, since there is no dealer.)

A worked example

Hand 5 6 9 K with starter A:

Total: 6

A trickier one

Hand 4 5 6 9 with starter 6:

Total: 16